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How does a 3D scanner work and what are the steps to build or use one?

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    Safwan RAJAB
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    Mark Harrington
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    Safwan RAJAB
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Topic summary

A 3D scanner is a device or system that captures the shape and appearance of objects or environments to create digital three-dimensional models. Building or using a 3D scanner involves understanding fundamental graphics programming concepts, particularly 2D and 3D graphics using languages like C++ or Java, and mastering OpenGL principles including matrix mathematics (identity, unity, and transformation matrices) and coordinate systems (X, Y, Z planes). Essential preparatory knowledge includes studying resources such as the OpenGL Red and Blue books and foundational 2D graphics tutorials. The hardware aspect requires familiarity with sensors, lasers, stepper motors, and motor drivers (e.g., H-bridge drivers) to detect 3D planes and maneuver scanning components for coordinate plotting and 3D translation. Mathematical proficiency, especially in matrices and 3D graph plotting, is critical for processing and interpreting scanned data. Software tools like MATLAB can assist in data handling and visualization. The complexity and cost of 3D scanning software and hardware are significant considerations. Overall, the process demands a strong interdisciplinary approach combining software programming, mathematics, and hardware engineering.
Summary generated by the language model.
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