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Achieving NAT Type 1 on PS4: Port Forwarding, DMZ Setup, Router & Vectra Provider Bridge Mode

snake1989 15759 12
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Treść została przetłumaczona polish » english Zobacz oryginalną wersję tematu
  • #1 16447914
    snake1989
    Level 10  
    Hello,
    I have a problem with the setting on the NAT type console / router: 1. All the time I have Type2 despite opening / port forwarding, setting the DMZ zone.
    Settings on the router and console are shown in the attached images.
    The neta provider is vectra, which set the router to bridge mode. What am I doing wrong? What is wrong?
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  • #2 16447917
    jimasek
    VIP Meritorious for electroda.pl
    On the WAN router you have public IP?
  • #3 16447919
    snake1989
    Level 10  
    has this setting.
    How to check if it is public?

    Achieving NAT Type 1 on PS4: Port Forwarding, DMZ Setup, Router & Vectra Provider Bridge Mode
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  • #4 16447923
    jimasek
    VIP Meritorious for electroda.pl
    What is this internet provider? Vectra?
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  • #5 16447927
    snake1989
    Level 10  
    vectra - a modem set by them in the bridge mode.
    A tp-link connected to the modem and a tp-link switch
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  • #6 16447931
    jimasek
    VIP Meritorious for electroda.pl
    In the pictures you can see the first error in DMZ you have set the address 192.168.1.2 and the console has an IP address 192.168.1.102 which causes that all traffic (all queries from outside) go to 192.168.1.2 - port forwarding does not work if you have DMZ set.
  • #7 16448127
    snake1989
    Level 10  
    ok, I changed the DMZ. Nevertheless, it does not give anything.
    I tried to enable DMZ and disable based only on port forwarding but then on NAT type 2 console.
  • #8 16448374
    jimasek
    VIP Meritorious for electroda.pl
    Did you reboot the router? Did you check whether the IP on the console changed?
  • #9 16448437
    snake1989
    Level 10  
    I just made the reboot a console ip and set it up rigidly by hand
  • #10 16448443
    jimasek
    VIP Meritorious for electroda.pl
    So what happens to this NAT? I understand that you have configured DMZ for the console's IP address?
    snake1989 wrote:
    I set the console reboot a ip rigidly by hand

    A better solution is to book an address in the router's DHCP, because it can sometimes happen that the IP addresses conflict in the local network.
  • #12 16448552
    Rognor
    Level 23  
    Here's the answer: http://manuals.playstation.net/document/en/ps4/settings/nw_test.html
    "Type 2: The system is connected to the Internet with a router".

    I have never got better on the Playstation than NAT2 (because I always have routers). Max, what you can do is give your console to DMZ. While forwarding port 80 TCP is nonsense, you do not have a web server on the console, also others are pointless, probably only UDP is necessary: 3478, 3479, but I have not played with it for a long time (straight: DMZ console and observation - traffic log of all packages then you will see that nothing goes to 80 TCP, and it goes out there).
  • #13 16448580
    jimasek
    VIP Meritorious for electroda.pl
    @Rognor thanks for info consoles is not my story.

    @ snake1989 he probably already settled the case with the UPnP mode on the router.

Topic summary

The discussion revolves around achieving NAT Type 1 on a PS4 console while using a Vectra internet provider with a router set to bridge mode. The user initially experiences NAT Type 2 despite attempts at port forwarding and DMZ configuration. Key issues identified include incorrect DMZ IP settings and the need for a static IP assignment for the console. Recommendations include ensuring the console's IP is correctly set in the DMZ, rebooting the router, and utilizing UPnP mode. The conversation highlights the importance of forwarding the correct UDP ports (3478, 3479) rather than unnecessary TCP ports.
Summary generated by the language model.
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