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Electronics through the eyes of the Veo 3? We test artificial intelligence that generates videos fro

p.kaczmarek2 744 13
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  • Electronics through the eyes of the Veo 3? We test artificial intelligence that generates videos fro .
    Veo 3 is the latest video creator developed by Google DeepMind, officially unveiled at the Google I/O conference in May 2025. The current version of Veo 3 limits the length of clips to 8 seconds, but creates them together with sound and dialogue to match the scenes on screen. Here I will try to test this briefly, but the videos generated will be about electronics. We will test how AI imagines soldering wires, working with Arduino or there connecting a VGA monitor to the computer.

    But first some information about the Veo 3. The Veo 3 is a paid model, the current price list is available here:
    https://veo3.ai/pricing
    At the moment there are three plans available with prices ranging from $50 to $200 per month, although you can get a discount if you purchase a year. Each plan limits videos to 8 seconds in length and resolution to 1080p. The cheapest plan does not allow commercial use of the clips, only from the $100 level onwards is this allowed. Each plan gives you a certain amount of credits per month, for $50 you get 7500 credits. A 720p video costs 20 credits, and 1080p already costs 100 credits. Credits reset every month.

    Examples of generated videos can be seen on the Youtube channel from Google:


    .
    Examples of this type of video are plenty all over the internet and they are now flooding social media en masse, and often real videos are provided.... but that's not what I wanted to write about here.

    Here are the videos generated especially for you - electronics through the eyes of AI. We used ChatGPT and a $100 Veo 3 subscription for the prompts.

    Soldering wires:
    Code: JSON
    Log in, to see the code
    .


    .


    .

    Connecting a monitor to VGA:
    Code: JSON
    Log in, to see the code
    Connecting a monitor to VGA.


    .


    .


    .

    Working with Arduino:
    Code: JSON
    Log in, to see the code
    .


    .
    And this is what the soldering looks like with the Arduino:


    .

    It looks like the stock electronics videos are still safe.... <br/span> <br/span> <br/span> But does it matter? The market for such videos is tiny and no one is likely to make tutorials and guides to soldering with AI. Veo 3 does a great job with commercials and that's where I expect redundancies and cost reductions to be most immediate. In my opinion, the generated videos are just fine for many applications such as promotional videos, for example, and I don't think many people would want to create them manually yet....
    And what is your opinion, or have you already used Veo 3?

    PS: I realise this has been a slightly looser and less technical topic than usual, but the prospect of showing you these AI videos was just too tempting... .

    Cool? Ranking DIY
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    About Author
    p.kaczmarek2
    Moderator Smart Home
    Offline 
    p.kaczmarek2 wrote 12389 posts with rating 10262, helped 584 times. Been with us since 2014 year.
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  • #2 21622314
    gulson
    System Administrator
    Soldering let's say not too bad, but the rest of the videos resemble Mr. eating spaghetti from the early days of the first generating models (if anyone remembers).
    At least not soon to be replaced in electronics tutorials ;) .
  • #3 21622401
    CMS
    Administrator of HydePark
    Soldering is accompanied by a rather welding sound. The tin doesn't melt like it actually does. But let's just say that I can get away with it. Connecting the VGA monitor, on the other hand, blew me away. He invented new socket standards hahaha. But something rang a bell for him there just didn't know which church. Note the "tightening" of the plug :P :P :P .
    Working with the Arduino, this is a total departure.
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  • #4 21622408
    pixel7
    Level 24  
    gulson wrote:
    At least it will not soon be replaced in the electronics tutorials


    It depends what the viewer will be expecting.
    There used to be a lot of DIY on the electrode. Even the less advanced projects had interesting and useful solutions. The community nowadays seems demotivated and curiosity is satisfied by an artificial entity, not by a meaningful discussion or even a constructive argument with a real person. Almost no one experiences anymore, but silently commissions a solution focusing on a prompt.
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  • #5 21623669
    austin007
    Level 17  
    The hallucinations of the model are compromising at this point. The successful insertion of a differently shaped plug into a socket with a completely different VGA as in picture no. 3 inspires pity , and the tightening is ridiculous. I am convinced that it is only a matter of time. And at the moment, RAG-based structures are far less hallucinatory. Some time ago, I was at a meeting where the author presented videos and music tracks generated by an AI model. The biggest problem there was the animation of the gait. The model was commercial and the author had a lot of experience. Admittedly, this is due to the very nature of creating on the basis of such models, but despite the extensive and detailed prompt, the results were very different. Even now, the market is flooded with "epic albums by AI creators".
    Once vs today
    Comparison of two computer scenes showing an old and a modern person at a computer.
    Two comparison frames: classic black-and-white animation of walking vs. AI-generated scene with noticeable gait distortions.
  • #6 21623686
    TechEkspert
    Editor
    To a specialist, the errors are glaring. To an outsider, the footage may look realistic and it is cheap and quick to generate. Therefore, the dark side of AI is the creation of unique text/sound/graphic/video content for misinformation and deception.
    The positive side is that it reduces costs, you don't have to pay a graphic designer for example, but on the other hand the content generated by AI is tiresomely similar over time.
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  • #7 21625713
    OPservator
    Level 39  
    austin007 wrote:
    The successful insertion of a plug of a different shape into a socket of a completely different shape as in photo no. 3 VGA inspires pity
    .
    Send you my last apprentice? I don't know how, but he pushed the CPU power plug.... rotated 180 degrees :)

    austin007 wrote:
    The biggest problem there was the gait animation.

    It's not just an AI problem, every beginner animation producer, whether for games or movies/videos ALWAYS had a problem with the walking animation in the beginning - mainly by not pivoting the knees correctly, and those didn't lock, they acted like a ball bearing.:)

    TechEkspert wrote:
    the other side of AI-generated content over time is tiresomely similar.

    And the outpouring of 'AI models' you haven't seen yet? They all have the same facial features, there are minimal differences in silhouette, skin tone or hair colour, but the ponies still pay AI model producers a fat hay for stripped down images of artificial creations XD

    Society has FAILED.
  • #8 21625979
    austin007
    Level 17  
    OPservator wrote:
    It's not just an AI problem, every beginner animation producer, whether for games or films/videos ALWAYS had a problem with the walking animation in the beginning - mainly due to incorrect pivoting of the knees, and these didn't lock, they acted like a ball bearing
    .
    Completely missing the point. Even as you're shouting in capital letters (why?) I didn't write about the problem of realistically twisting the body diagonally in the axis of the hips.navel, because it's a known problem.
  • #9 21626309
    OPservator
    Level 39  
    austin007 wrote:
    Even as you shout in capital letters (why?)
    .
    Because I don't want to bold the text with bbcode.
    austin007 wrote:
    I didn't write about the problem of realistically twisting the body diagonally in the axis of the hips.navel, because it's a known problem.

    Yes, because the anatomy of the body is a tad more complex than a few pivots - which is why the best animations are literally superimposed movement of a man in a funny black costume with white balls. Computer games have it, all cinematic productions have it, amateur animation and AI artists don't.

    Added after 1 [hour] 52 [minutes]:

    Anyway, does anyone have the ability to make identical prompts and seeds for video for VEO3 vs WAN 2.2 ? Apparently WAN 2.2 outclasses VEO
  • #10 21626404
    gulson
    System Administrator
    @p.kaczmarek2 so future versions of video models could be checked against previous prompts.
  • #11 21627488
    gps79
    Level 36  
    I remember from the media that the AI-generated mushroom atlas sold very well and a couple of people went mushrooming with it and got poisoned.
    Just waiting for the service manuals for whatever you want to appear on the internet and what a surprise there will be when it is repaired.
    For the time being, there is no clear information on the piece in question that it was created in AI.
  • #12 21628184
    gulson
    System Administrator
    There is already so much content generated: texts (most), images (also a lot), films, music, that everyone is tired.
    It's hard to break through with something man-made.
    And humans have a limited time to consume content.
    Hence, most will never be seen anyway.
    I don't know what's going to happen exactly, but aren't we about to see some kind of return to real human interaction, something that isn't generated?
  • #13 21628220
    p.kaczmarek2
    Moderator Smart Home
    In my opinion, it's a wider problem and not strictly about AI, although yes, AI has (and will have) the biggest impact here. I've been observing for a long time that it's getting harder and harder to make a name for yourself with a project or material. Take, for example, Youtube - the number of videos is increasing faster than the number of viewers (or, more precisely, the amount of time a viewer spends watching), plus most videos are of low quality. And let's not forget that a video, for example, is made once and then stays - so it necessarily gets cramped over time.

    All the signs are that, as the years go by, we will be increasingly surrounded by a huge mass of content that no one can consume even a tiny fraction of.

    All these technical solutions that make it easier to create projects, as well as even tutorials, tutorials, paradoxically also lead to the fact that these same tutorials/tutorials are harder to find because more people are making content.

    AI will only exacerbate all this and further reduce the quality of typical material....
    Helpful post? Buy me a coffee.
  • #14 21628239
    OPservator
    Level 39  
    Because everyone wants at least a pittance of the views for themselves - let's say - Maniek in 2007 showed on youtube how to change a battery in a Passat - and since then there have been at least 200 more videos on the subject - only in Polish. That is 200 superfluous materials, with different image quality (technological progress)....

    In addition, it is not the tutorials and other technical bullshit that is the problem, as this is a niche on youtube.

    The problem is all the "entertainment" content, which is plentiful and contributes absolutely nothing to the development of humanity or even the entertainment format.
    In fact, these entertainment contents often consist of wasting food, destroying objects.... ... in other words, as well as absolutely demoralising the viewer, they also harm the environment.

    I would a million times rather have a top YouTuber like Friz ordering 100 lunches from a restaurant and giving them away to the homeless than having his girlfriend beat up another in a pool of kiev.... Yes, quality entertainment content aimed at children....
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Topic summary

The discussion evaluates the capabilities and limitations of Veo 3, an AI video generator by Google DeepMind, focusing on its application in electronics-related video content such as soldering, Arduino projects, and VGA monitor connections. Veo 3 produces 8-second clips with synchronized sound and dialogue at 1080p resolution, available under paid subscription plans. Users note that while soldering animations are somewhat acceptable, other generated scenes exhibit significant inaccuracies and unrealistic elements, such as incorrect plug designs and implausible physical interactions. The AI's hallucinations and errors, especially in depicting hardware connections and Arduino work, limit its current usefulness for technical tutorials. Comparisons are made to other AI models like WAN 2.2, which reportedly outperform Veo 3 in video generation quality. The discussion also touches on broader issues of AI-generated content, including repetitive aesthetics, animation challenges (notably gait and joint articulation), and the potential for misinformation versus cost reduction in content creation. The community reflects on the decline of hands-on DIY engagement, replaced by AI-generated solutions, and the technical challenges inherent in realistic animation production.
Summary generated by the language model.
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